RPG Maker MV
- Basic Module v 1.23 (Required to use all other plugins)
- Action Conditions v 1.02
- Action Dodge v 1.04
- Action Resistance v 1.03
- Action States v 1.03
- Action Strengthen v 1.05
- Active Time Battle v 1.03
- Arrow Cursor v 1.00
- Battle Advantage v 1.03
- Battle Command Window v 1.02
- Battle Motions v 1.05
- Battle Status Window v 1.04
- Battler Graphic Setup v 1.09
- Cast Animations v 1.01
- Character Frames v 1.00
- Charge Actions v 2.03
- Command Replace v 1.03
- Conditional Turn Battle v 1.01
- Control Text v 1.00
- Cooperation Skills v 1.00
- Counter Actions v 1.10
- Critical Hit Effects v 1.02
- Custom Vehicles v 1.01
- Damage Popup v 2.04
- Death Counter v 1.02
- Diagonal Movement v 1.01
- Direct Commands v 1.02
- Dual Wield v 1.04
- Element Set v 1.01
- Enemy Skills v 1.00
- Equip Set v 1.00
- Escape Codes v 1.01
- Event Conditions v 1.00
- Fog and Overlay v 1.07
- FollowUp Skills v 1.03
- Hit Formula v 1.03
- Incapacitate States v 1.00
- Information Window v 1.00
- Loop Animation v 1.03
- Masters v 1.00
- Materia System v 1.07
- Mix Actions v 1.03
- MP Levels v 1.00
- Note Text File v 1.00
- Passive States v 1.02
- Reflect Actions v 1.04
- Replace Actions v 1.02
- Retaliation Damage v 1.02
- SFont v 1.05
- Skill Ammunition v 1.01
- Skip Battle Log v 1.04
- Sprite In Windows v 1.00
- State Graphics v 1.02
- State Replace v 1.00
- Tech Points v 1.02
- Tile Priority v 1.01
- Toggle Targets v 1.02
- Trait Control v 1.01
- Throwable Objects v 1.02
- Unreachable Targets v 1.04
Was this useful for you? Consider lending a hand by becoming my patron at Patreon, so I can continue creating content to help you and many other developers.
Hey Victor, i’m glad to see that your back up and working. I was wondering if you were taking request for some of your Vx Ace scripts to be re made for MV?
LikeLiked by 1 person
I’m not taking request, except for the ones from the patreon campaing. Although I will convert most of my VXa script to MV. It just a matter of time.
LikeLike
Amazing work.
Will you be adding your pixel movement that you had in VX?
LikeLike
At some point, yes.
LikeLiked by 1 person
What about a Chrono Trigger Battle System? Back there in XP I’ve used Atoa Custom Battle System for it, still the best ever made CTB. I long to see it MV!
LikeLike
Don’t expect it anytime soon. As it require the animated battle and it still on the early stages of development.
LikeLike
You make great plugins! Everything which is most wanted you can find here!
LikeLike
Hey Victor using your throw-able objects plugin. Tested it for hours and come to find it does not work with Yanfly battle core ver 1.33 (newest). When turned off works great. Any thoughts?
LikeLike
It was compatible with the version I had here when i made the plugin, if any updates on it made the plugin stop working, i will not fix that anytime soon.
I can’t simply stop my own things whenever someone else makes changes on their own plugins.
LikeLike
Hi Victor, i’m currently using your Diagonal movement plugin and frame speed. I was wondering if it’s in your plan to build a step sound plugin like the VxAce and if it will take in consideration the frame speed plugin (so the animation speed match the step sound). I all the step sound plugins or tricks i find on the new, yours still the best one.
LikeLike
It is on my list for future plugins, but not on the short list.
LikeLike
This is awesome! 🙂
LikeLike
so if i patreon you with $20 dls
the requested plugin will be released next week?
LikeLike
It will be done after patreon process the pledges at the start of the month
There was a user that contributed with 20$, I made the plugin, and he revoked the pledge before patreon took it into account.
LikeLike
that was bullshit
well at least you can trust in me
i really want a specific script for my game
and would be great if you make it
i loved your scripts in VX ACE
more than yanfly ones
LikeLike
Yeah that was, at last the plugin was something that I was planning to do at somepoint, I just pushed it into the start of the queue.
LikeLike
can you upload all this scripts in one zip file?
instead of each individuallity one thx
LikeLike
And then. whenever I make a new plugin or update a old plugin, I have to make another new zip file? No thanks.
Managing and keeping all files updated is enough hassle as it is.
LikeLike
Hey victor, will your basic module have any conflict with another great core engine like Yanfly’s ? Cause you two both are great.
LikeLike
The basic module itself does anything. What might cause issues are individual plugins.
One that might have issues is the Battle Engine core with some of my battle related plugins, such as Throwable Objects, Dual Wield and some others.
LikeLiked by 1 person
Is grabbing and hold/throw enemy possible for the battle motion ?
LikeLike
yes, it is. You can control the movements of the target as much you can control from the user.
LikeLiked by 1 person
Ok. Hope to see a tutorial on how to do it soon. Just waiting for your updates, Thanks.
LikeLike
Cara! Seu material é excelente! Parabéns!!!11
Existe a possibilidade de você criar um Sapphire Action System???
Estou tentando criar um MMO com o RPGMMV para jogar com meu filho, e me perguntei se alguém já havia feito algum SAS para o MV.
LikeLike
A possibilidade de criar um ‘Sapphire Action System’ é zero, o SAS é um sistema criado pelo Khas, e sinceramente está longe de ser como eu criaria um ABS.
De qualquer forma, não bastaria só criar um ABS para fazer um MMO, seria necessário criar todo um sistema online e isso está completamente fora de cogitação, já que eu sou péssimo com sistemas online.
LikeLike
Obrigado por responder!
Concordo que cada um tem sua visão de ABS e sei que para fazer um MMO não basta só isso. Na verdade acho que vou acabar fazendo um Rpg convencional mesmo para meu filho jogar! É que RPG com ABS fica muito legal.
Cara seu material é incrível. Muito bom mesmo. Está de parabéns! Te desejo muito sucesso e tudo de bom cara!!!11
LikeLike
Hello,
Very good work :).
I need a plugin for see my enemy moving during a battle, what is the name of this plugin please? (sorry my english is not so good).
Thanks in advance.
LikeLike
Battler Graphic Setup
LikeLike
Thank you very much for your answer :).
LikeLike
Always happy to see your work and what you manage to create. Keep up the good work.
One question, not a request. Is there thought of making a MV version of your “On Map Battle” script in MV, or is that idea void when coming to MV?
LikeLike
I have plans to bring it to MV at some point, but it requires many other things to be done before, so it’s not something for anytime soon.
LikeLike
I have two questions sir.
Do you still support your RPG XP scripts?
And will you reupload your rpg xp scripts in your new website?
Thanks.
LikeLike
I will upload them when I got a legal RMXP version, since I don’t own that. When I will get one? When I have sparing money while it at discount on steam.
LikeLike
Hello Victor. Just passing by to tell you you’re doing nice work. 🙂
LikeLike
Are you planning to make an MV version of Ace’s Light Effects?
LikeLike
Yes, i even started some drafts of it, so it will be done at some point in the future.
LikeLike
Olá! Parabéns pelo excelente trabalho e disposição para com o mundo da criação de RPG Maker.
Vi você conversando em português logo acima num comentário então resolvi arriscar também, caso tenha me equivocado eu refaço o comentário em inglês, ok?
Bom, queria algo que eu pudesse customizar a parte de itens, onde eu poderia ter inúmeros equipamentos (essa parte encontrei dentro do próprio MV como aumentar) mas que os personagens não usem os mesmos tipos equipamentos em comum (isso também encontrei na engine) e por fim que a categoria de tal equipamento não apareceria durante o jogo. Exemplo: “Personagem A” usa apenas um acessório, então não seria mostrado a opção “Acessório 2”.
Desde já obrigado e desculpe o incomodo hehe
Abraços.
LikeLike
Não tenho nenhum plugin com essa função.
LikeLike
Primeiramente parabéns pelo trabalho vei, Excelente a qualidade dos Plugins.
Eu tenho uma duvida… Você pretende fazer o Free Jump para o MV?
LikeLike
Provavelmente, so me falta tempo
LikeLike
Hello Victor. First let me say that you do a wonderful work. You allowed this person that doesn’t know how to program to make progress in the game he dreams making.
Second, I wish to know if you’re planning on exporting your rm vx ace map turn battle engine to rm mv.
Thanks for your time!
LikeLiked by 1 person
It’s on my plans, although time is not cooperating with them.
LikeLiked by 1 person
Hi Victor, when you relase Final Fantasy IX skill learning system?
LikeLike
When I get my internet service back.
LikeLike
Can you remake the follower control plugin for rpg maker MV? I would really appreciate it!
LikeLike
How’s it going? Anything up-to-date you may share? Last I saw, you were hoping to get your internet service back.
LikeLike
I got it back recently and i’m working out on have everything tight. I might have something for this weekend if nothing goes wrong.
LikeLike
Your plug-ins are amazing ;-; I’ve been looking everywhere for many of these, and for some reason, your website just decided to pop into the search results today,
Thank you so much for making such amazing plug-ins ;w; keep up the great work!
LikeLike
Where can i find VE-Cooperation Skills? Been looking for this everywhere but only found in Ace. Below excerpt is from VE-Battle Motions for RPG Maker MV.
So it must exist somewhere. Hope someone can answer this. Sorry for terrible English, still learning. Thank You.
Compatibility:
——————————————————————————
To be used together with this plugin, the following plugins must be placed
bellow this plugin:
VE – Battler Graphic Setup
VE – Active Time Battle
VE – Retaliation Damage
VE – Cooperation Skills
VE – Skip Battle Log
VE – FollowUp Skills
VE – Charge Actions
VE – Damage Popup
VE – Dual Wield
LikeLike
Wasn’t released yet. It will be the next release.
LikeLike
ok thank you for all the plugins they are great.
LikeLike
All of them are awesome..!!! please make “multiple animations for skill”, i want to make some crazy skill with more than 2 animation…
LikeLike
Ola Victor, primeiramente parabéns pelo seu trabalho, seus scripts do vx ace são incríveis, e tenho certeza que o mesmo vale para os plugins do MV.
Tenho uma dúvida noob relacionada ao MV, no caso qual a ordem de posicionamento de seus plugins? Ou eles não tem uma ordem necessária (a exceção do basic module, talvez)?
LikeLike
A ordem é relevante para alguns plugins, mas sempre que houver algum problema na ordem, ele vai retornar uma mensagem de erro avisando qual plugin deve ficar abaixo ou acima.
LikeLike
Hi Victor, i love your work, i want to ask if you are working in a AntiLag for RpgMaker MV.
I will be glad to support you on patreon for that plugin!
Regards!
LikeLike
By anti lag you mean anti-event lag (for lag on maps with many events)?
LikeLike
Yes, I have some problems with a map full of events.
LikeLike
Is there an option for skills with area of effects ? depending of how wide is it ?
LikeLiked by 1 person
I don’t have any yet
LikeLike