Active Time Battle

Plugin Download

This plugin changes the turn management of battles. The default turn based system is replaced by an active time system, where the order of actions are decided by individual time gauges.

Requires the Victor Engine – Basic Module

Learn how to Install Victor Engine Plugins

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  1. Hi there, Victor! Is a nice plugin and works fantastic, but I have a problem.
    I know if this isn’t a bug, but you know if is possible to add the option to rename the “Full Wait”, “Semi Wait”, “Semi Active” and “Full Active” through the Plugin Parameters? Because the only way to do this is editing inside the plugin, and it’s a little confusing to do.

    Thank you in advance!


  2. Some times, not often, the battle progress freezes when it is an enemy’s turn. An enemy’s bard fills up and nothing else happens afterwards.

    Also, when using the dual wield script in conjunction, a duel wielder some times attacks once only. Also, some times, If a dual wielder’s 1st attack defeats an enemy, a second attack will occur where the defeated enemy was (animation only) no damage is shown.


  3. Hello Victor !
    Your plugin is amazing but the cast cancel and the atb delay fonctions arent working for me, even in a new project with only your Basic and ATB plugin.

    Hope you can find some time to look at this problem !


  4. I started a new project to text out your scripts, all I have added is your basic module and your ATB script. before I try out the other options to customize it the way I wanted I tested it and I was in the same turn based battle as defaulted. I changed settings and deleted and added the script back and still no change at all. I wanted to ask was there another script that was needed or a set up required? I was going off the video saying it was plug and play.


    • No action is required for it to work. Assuming the installation was correct, it should work. So it is either an incompatibility or something wrong with the installation.


  5. I just wanted to stop by and say HOLY! I thought this was going to be a carbon copy of Yanfly’s – but you did amazing work! This is probably the most connective feeling battle system I’ve tried out for RPGMaker!

    Thanks so much for making this gem!


  6. Also, one suggestion for the future would be to allow the battler icons to be scaled to different sizes. 🙂


  7. Question: how hard would it be for you to write in a command that disables the plugin? I have some great ideas which would be helped if you could switch between normal turn-based and this ATB system.

    Perfect for creating the Grandia/Penny Arcade style ATB systems btw.


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