Automatic Battlers

Last Update: 2012.11.03
Script Download

This script allows to set a more complex AI for actors and enemies with the trait ‘Special Flag: Auto Battle’, allowing to set various conditions for the actions be used.

Requires the Victor Engine – Basic Module

Full instructions at the header of the script.

  1. I am leaving my question which I posted in the RPGMakerWeb forum here too. Hopefully you answer it.

    Do I have an option to set events from the past turn(s) as a condition? For example I want to make some rats battles with 3 moves from the rats (as follows, the top is with the highest priority):

    – If HP is <10% then attempt to run

    – If the rat was attack/damaged during the last turn then defend

    – Else attack random enemy

    Of course that can be used to build more complex things like tag team tactics like "if a certain battler attacked a cetain hero then attack the same hero the next turn (or the same if the action taken is decided on the moment and not in the begining of the turn)" and this may be helpful for a battle against an enemy with a pet, say tamed wolf or a dog, which attacks every opponent its master attacks.

    However, I cannot seem to find a way to do this with this script. Would you please guide me here?


Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

%d bloggers like this: