Followers Options

Last Update: 2013.02.13
Script Download

This script adds new options for the followers display. It improves the movement, and allows to set the display of dead characters and reorder the members on map without changing the battle order.

Requires the Victor Engine – Basic Module

Full instructions at the header of the script.

  1. Hello Victor, I hate to be that guy, but I’d like to know about a little tweak to the script.

    The situation is this, I’m loving the ‘hide dead party members,’ however, I want to make a hub, where party trailing will be disabled, as will formation control, and all non-leader party members will be sitting around, granting dialogue to be explored. The events that pertain to the current leader will be invisible, to avoid him talking to himself. Is there any way to make the game recognize the party member standing in for the dead leader as the actual party leader?


  2. For anyone encountering my problem, or still using RPGmaker VX ace for that matter, Here’s my patchwork solution.

    I used a conditional branch with this script

    $game_party.next_member == (Numbered Id of the leader)

    Ripped straight from the code, however, while it DOES get the current leader’s Id correct, it then runs that segment of code and switches the leader to the next person, so I just ran this after every if statement,


    Which swapped it back to the original. Now, this DOESN’T take into account dead members, so just stick this whole thing in one big loop, and pair every if statement with another if statement that asks if the party member is alive, and if they aren’t, let the loop keep hunting down who the hell is actually in charge.

    Happy game making friends, and thank you once more Victor for making this code, wherever you are.


  3. This script is fantastic, just what I was looking for. I was wondering if it is possible to update the battle order when the followers are reordered using the R and L keys? and when dead followers are placed last? Thanks


  4. I’m wondering if it would be possible to make dead actor sprites different depending upon the actor. I’m currently using this script and have attempted to figure out how to adapt it on my own, but so far I’m all sorts of confused. Probably would wind up using a specific index of a charset dedicated to a specific actor. Would you be willing to add this feature in? Thank you.


  5. Is there any chance you will be making something like this for MV? 🙂


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