Item Command




Last Update: 2012.08.05
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This scripts allows to setup different item types and to setup commands where the player can select only items from a pre-defined type. It also allows to setup different items cattegories on the item menu
Requires the Victor Engine – Basic Module
Full instructions at the header of the script.


Uhm, hi
So i don’t know if you still suport Ace but this script isn’t working with armors as far as i tried.
Like i wanna setup a bunch of acessories that give access to new itemsets so the player can mix and match to their liking.
The thing is the tag isn’t working for anything but actors. i tried classes, weapons, armors, states. The only thing that works is actors.
At first i thought it was an compatibility issue but i tried it on a fresh new project and it didn’t work either.
Is this a known issue? Because i was really hoping to use this on my game
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I don’t know if you’re able to reply to comments, but I’m having an issue using this in tandem with Materia (which is also your script).
Okay. Here’s what I’m having trouble with.
I’ve made an item type called ‘Throw’, but I cannot seem to get it to appear in the command list if I tag it in a Materia. I don’t know if I’ve done the setup wrong, or if the item command doesn’t work in that way but…
Any help/advice you could give would be greatly appreciated. Merci beaucoup!
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