Multi Frames
Last Update: 2012.01.04
Script Download
This script allows to use charset graphics with a number of frames different from 3.
Requires the Victor Engine – Basic Module
Full instructions at the header of the script.
Last Update: 2012.01.04
Script Download
This script allows to use charset graphics with a number of frames different from 3.
Requires the Victor Engine – Basic Module
Full instructions at the header of the script.
not working for me!
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Just tested here and everything is fine. Either you’re doing something wrong or there is an incompatibility.
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I am super confused as to what I am doing wrong.
This is the image file I made, named “$mario_multiframetest_f8”
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let’s see what the script instructions say:
As you can see [f8] is different from f8 .
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I’m so sorry; I’ve actually got it working perfectly by now. Loving it so far. ^.^
Except for one thing. Is this script compatible with your Diagonal Movement?
Mario’s idle frames work fine in diagonal, but his diagonal walk cycle doesn’t use the right sheet. I named it “$mario[f8][wlk][diag]” and “$mario[f8][diag][wlk]”, but neither filename shows results.
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it is, but the [wlk] sufix has nothing to do with the diagonal movement or Multi frames.
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…What.
I have separate sheets for Idle and Walking, both 4-directional and diagonal. I use no tags for the standing poses and [wlk] for walking. So why doesn’t he walk diagonally?
Do I have to take off the [wlk] suffix from the walking pose, can I only use one sheet for diagonal movement, or what?
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Because like i said, the Multi Frames and Diagonal Movement don’t change the ldle/walk animation works.
The diagonal movement adds the diagonal move and sprite, the multi frames changes the number of frames.
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So what you’re trying to tell me is I can’t use Multi Frames for diagonal movement?
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You can but it has nothing to do with the [wlk] sufix.
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I understand that; can you please explain how this would work, then?
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take the wlk sufix, there is not separated charset for the walk and idle. The idle is the first frame of the charset. If you want the charset to have different idle and walking charsets you need another script that is neither the diagonal movement or multi frames.
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Ahh, I thought so. Ah, well. That’s not too bad.
Thanks for being patient with me, Mr. Sant, and thank you so much for all these amazing scripts. ^_^
I plan to put ’em to good use!
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Excuse me Mr. Sant, but is there a way to use this script to not include frame 0 when cycling between the walking frames, but return to frame 0 when idle?
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This plugin only adds more frames, it don’t add new frame control options.
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Victor Sant It is not working I had Named my chracter file “$mario_multiframetest_f8” as you said when I make it as a main chracter it does not work what is my problem??
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