Pixel Movement
Last Update: 2013.01.24
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This script allows to replace the tile based movement where the player walks a whole 32 pixel tile each step with one that he walks only 4 pixels. It also give a better collision system for events.
Requires the Victor Engine – Basic Module
Full instructions at the header of the script.
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Can I use it with Falcao Pearl ABS ?
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Don’t know, you will have to try by yourself. But probably no.
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He’s right, I tried it but it didn’t work all that well, so I removed it. But other than that it worked really solidly if you don’t use an ABS
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after an text the characters move a little bit more slow, why does that happen?
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This don’t happens normally, maybe it’s something with your event.
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Hello Victor. Would it be possible to expand this script? I thought then on a collision detection for event.
Example: An NPC Char sitting in a chair and with the own Char can walk along behind the backrest. Problem: The head of the NPC Char disappears behind the backrest.
Would that be possible?
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This has nothing to do with the passaibility wich is what this script deals with. It’s a default behavior of the maker sprites priority.
Also i’m not upgrading the VXA scripts, my focus now is on MV.
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first of all, thanks for this dude as its exactly what i needed. however, i have no knowledge of coding or scripts, so apologies if this is an easy fix – but – whenever i try to trigger an event in-game, nothing happens. how do i go about fixing this? other than that, the movement is great – much better than how it used to be.
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Read the instructions on the script header, there are some specific tags needed to start some types of events.
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Hey Victor, where I can find the compatibilty patch for KMS Minimap?
Thanks.
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There is one?
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Whenever I load an old save file it crashed and says
Script ‘Pixel Movement’ line 367: NoMethodError occored.
undefined method `empty?’ for nil:NilClass
Is there a fix for this or do I just have to use a new save file?
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New scripts can cause issues with old save files, since they need data that doesn’t exist on those savefiles. There is not much to be done about that.
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I have a problem. I want to make a moving event that starts with event touching actor, but it simply does not work with pixel movement. What can I do in order to fix this?
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Okay, it DOES work only if player moves. And not all the time. Again, what is an issue and how to get it to work properly?
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is there a way to make the map have collisions that are not cubic. With / shapes and whatnot?
For example, there was a XP script that based a maps collisions on a black and white image file that defined its’s shapes.
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I’m also interested on a way to have a pixel detection on parallax maps with a collision layer (black and white colors only) that would indicate to each pixel if it blocks the hero or allow him to go through.
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