Element Set
Last Update: 2013.02.13
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This script allows to set more than one element to a single skill. It also allows to change how multiple resistances are handled.
Requires the Victor Engine – Basic Module
Full instructions at the header of the script.
Well this is weird. I made an enemy that is inmune to an element, and it is if I choose lowest, highest, addition or multiply. But if I choose average, which is the one I want to use, he does take half the damage. How is that possible? If I’m missing some other element, wouldn’t he take damage from addition or highest? It happens regardless of the element, the attack, the enemy, anything.
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New edit: fixed it. i have an issue with the pixel movement script, though. i’ll post it there.
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